Plague Road review for PS Vita, PS4

Platform: PS Vita
Also On: PS4, PC
Publisher: Arcade Distillery
Developer: Arcade Distillery
Medium: Digital/Vita Card/Disc
Players: 1
Online: No
ESRB: T

If looks were everything, Plague Road would be a must-have game. Itโ€™s got such a distinctive visual identity, even its little icon on the Vita menu is eye-grabbing: a man in a plague mask stares out at you with red eyes, with the surrounding area filled with a disconcerting shade of yellow.

The actual game is filled with more of the same. The main character wears that aforementioned plague mask, and completes his look with a black hat and trenchcoat combo. Other characters are equally striking, drawing inspiration from goth and steampunk fashions to create a style thatโ€™s undeniably unique. On top of that, the world looks like an actual hellscape, full of unnatural greens and yellows that convey the kind of illness and decay that youโ€™d associate with an actual plague. I never knew that there was a stylistic sweet spot between โ€œgorgeousโ€ and โ€œnauseatingโ€, yet, improbably, Plague Road shows that one exists.

Unfortunately, thatโ€™s just about all that it does. The gameplay itself is an ill-conceived combination of JRPG and roguelike: you travel through ever-changing paths, searching for treasure and survivors. In the process, you stumble upon demonic-looking enemies, and engage them in turn-based battles.

Iโ€™d like to say that the combination of those two things is as inspired as Plague Roadโ€™s visuals, but that would be a lie. While the visuals are interesting to look at, they lose some of their power when you see the same trees and the same ugly skies and the same off-looking grass over and over again, in every new expedition. Likewise, I suspect that even people who love turn-based battles will be disappointed here once they realize that thereโ€™s not much benefit to engaging your enemies: they donโ€™t drop any loot, which means you lose stamina and health and have nothing to show for it afterwards beyond the satisfaction of having bested another enemy. It gets a little more dynamic once you start factoring in multiple enemies and allies, but itโ€™s still nowhere near being fun.

Thatโ€™s not to say itโ€™s impossible to appreciate the game, of course. As I hope Iโ€™ve made abundantly clear, Plague Road looks great, and that, in itself, is an accomplishment. But itโ€™s also the sort of thing that can be appreciated in screenshots โ€” since once you get to playing, you may find that it ruins the overall experience.

Grade: C-
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