The Technomancer review for PS4, Xbox One

Platform: PS4
Also On: Xbox One, PC
Publisher: Focus Home Interactive
Developer: Spiders
Medium: Digital/Disc
Players: 1
Online: No
ESRB: M

A few years ago, near the end of the last generation, Focus Home Interactive released an action-RPG developed by Spiders called Mars: War Logs. It was thoroughly unimpressive in every respect, and Iโ€™m quite certain the only reason I remember it is because I played/reviewed it.

Fast-forward to present day, and we have The Technomancer. Stop me if this sounds familiar: developed by Spiders and published by Focus Home Interactive, itโ€™s an action-RPG thatโ€™s thoroughly unimpressive in every respect, and Iโ€™m quite certain that if I hadnโ€™t reviewed it, I probably wouldnโ€™t even remember it existed in a few months, let alone a few years. While The Technomancer may not be a direct sequel to Mars: War Logs, it certainly seems fair to call it a spiritual successor.

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The good news, such as it is, is that this game is a spiritual successor that shows marked improvement in at least one or two key areas. The Technomancer actually looks like it belongs in this generation. While I donโ€™t think anyone is going to be praising it for its realistic worlds or attention to detail (if youโ€™ve seen one of this gameโ€™s neon-lit cities or dusty vistas, youโ€™ve seen them all), itโ€™s possible to look at the graphics here and not cringe, which isnโ€™t something that couldโ€™ve been said about Mars: War Logs.

Likewise, itโ€™s nice to see that The Technomancer features a little more diversity in its cast. Whereas everyone in Mars: War Logs was basically some variant of โ€œbald space marineโ€, here the characters represent a broader spectrum of humanity. Admittedly, it still looks like they based all the characters and NPCs on maybe a dozen different templates, but thatโ€™s still a huge increase over the one character model that had last time out.

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Beyond that, though, this is pretty much Mars: War Logs with a new coat of paint. The character names tend to be a little too on-the-nose (I found a seller named Goodsman!). The dialogue is heavy on the exposition, but light on resembling actual human speech. The map is a confusing mess. The voice acting is appallingly bad.

Worst of all, the combat hasnโ€™t improved at all since Mars: War Logs. In fact, thereโ€™s a pretty strong argument to be made the The Technomancer is even worse in this respect. Both games place a heavy emphasis on rolling and dodging, but The Technomancerโ€™s rolls and dodges feel clunky and awkward โ€” not that they were starting from a particularly smooth place to begin with. No matter how much more true to life this may be, it means youโ€™ll be spending a lot of fights awkwardly lunging from one spot to another before you jump up and button-mash your way through a limited number of combat animations.

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Seeing as The Technomancer isnโ€™t meant to be an AAA experience, Iโ€™m hesitant to criticize it too much. I mean, when a game is designed to be a space opera-on-a-budget, it should come as no surprise when the results exactly that. Still, just because a game is made on the cheap, that doesnโ€™t mean it has to come off as cheaply made โ€” and thereโ€™s no denying thatโ€™s exactly how The Technomancer feels. There are much better experiences out there for much less money, and you shouldnโ€™t waste your time with lacklustre games like this.

Grade: D+
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