A beta is, by definition, a potentially broken product, so don't complain when/if you have serious issues when playin… testing a beta. We did have some luck with the original Street Fighter V beta (our impressions here), but we're definitely looking forward to this much more feature and content packed closed beta scheduled to go live on October 22nd.
The new test version will include PS4 and PC cross-platform play, a different set of characters (Ken, Necalli, Vega and R. Mika this time), a fight money system, leaderboards, ranked matchmaking and more.
It'll only run for around 3 days or so, so you'll still have a limited amount of time to beat it up. Make sure to pre-order the game for guaranteed access!
Details from the official post on Capcom-Unity.
Hey everyone, I come bearing titillating details on our second Street Fighter V global beta coming your way on October 22nd and running through October 25th (dates subject to change, exact times to be specified later). There are a lot of things we plan to test over the four days the beta is live, most importantly, cross-platform play between PC users and PS4 users!
Before we get into the nitty gritty details, I would like to first and foremost reiterate that this is a beta, and as such, users may experience issues. It’s these issues, however, that provide Capcom with valuable information to ensure that Street Fighter V is as optimized as possible upon final release, so we appreciate your patience and understanding during this time.
Now that we got that out of the way, on to what you can expect to see in this global beta.
We’re opening up beta access to PC users for the first time. Please check the minimum specs post here to make sure that your PC is able to run SFV properly. Although the minimum specs will allow you to run SFV on your PC, the recommended specs will ensure you have an optimal SFV experience. PC users gain access to the beta starting October 24th.
PS4 to PC Cross-Platform Play
We will be testing out PS4 to PC cross-platform play functionality on October 24th and 25th. This is a first for us and we are very excited for players across both platforms to finally have a chance to battle one another. Make sure to bring your best strategies as the number of people that you can fight against will be that much larger this time around.
Since the last beta, we’ve announced quite a few new characters and I’m pleased to confirm that they will be selectable during the beta. When the beta launches, Ken, Necalli, Vega and R. Mika will be selectable. As we’re still reviewing our content delivery system, Rashid will be added in on day two (October 23rd) and Karin added on day three (October 24th). The characters from the previous beta: Ryu, Chun-Li, Cammy, Birdie, Nash and M. Bison will not be selectable this time around.
Do you desire to only play the strongest around? Well, ranked matchmaking will definitely be the way to go. Players will be automatically paired with someone of equal skill, with pairings becoming more difficult the better one performs. GET HYPE!
We will be keeping track of the beta’s cream of the crop through our leaderboards. This is the perfect time to show everyone (PC and PS4 users) that you’re the best around as your name shines brightly above the others.
Interested in seeing what strategies the top players on the leaderboard are employing? Well, with the implementation of player search functionality, you can see what they’re doing and also check out their fighter profile.
Fight Money Unlockables
During the last beta, many players accumulated a lot of Fight Money, which they weren’t able to use. This changes as we’re testing out the ability to unlock items through fight money. Players can look forward to unlocking titles and maybe even the Kanzuki Estate stage.
Oh and just so we’re all on the same page, all things acquired (Fight Money, leaderboard status, titles) will only be available during this beta and will not carry over onto the next beta nor onto final release. The Fight Money pricing of items available to unlock and the rate that Fight Money is obtained are both still placeholder, and will not be indicative of the final product.