La-Mulana EX review for PS Vita

Platform: PS Vita
Also On: Wii, PC
Publisher: Rising Star Games
Developer: Pygmy Studio
Medium: Digital
Players: 1
Online: No
ESRB: E

I find that retro-inspired old school platformers are really hit or miss for me. Sometimes โ€” like with Rogue Legacy or Cloudberry Kingdom โ€” I absolutely love every aspect of them, from their insane difficulty to their NES-aping graphics. Other times, though โ€” and here Iโ€™m thinking of the likes of Spelunky or 1001 Spikes โ€” they do nothing for me. Iโ€™m not sure what differentiates them or how I love one group of them but not the other, but Iโ€™ve found that every time I start a new one, itโ€™s a 50-50 proposition as to whether Iโ€™ll love it or loathe it.

La-Mulana EX, unfortunately, falls squarely in the โ€œloatheโ€ category. I suppose this shouldnโ€™t shock me, since it has a few things in common with Spelunky, but I still wasnโ€™t going into it expectingโ€ฆwell, this.

La-Mulana EX_1

And what is โ€œthisโ€, precisely? A old school platformer, of course, but one that has a healthy dose of Metroidvania rather than being your typical side-scroller. Itโ€™s got a strong Indiana Jones vibe, with an explorer main character journeying through mysterious ancient ruins.

Above all else, though, La-Mulana EX is hard. Like, really, really hard. So hard that those italics are fully justified. So hard that youโ€™ll almost definitely need a walkthrough if you want to advance anywhere at all in the game. I went in unaware of this fact, which meant that my first few attempts at the game all were very short, exasperating, and ended in death. Thereโ€™s basically no indication what youโ€™re supposed to do or where youโ€™re supposed to go once you leave the gameโ€™s opening screen, so if you venture off without a guide, death is guaranteed.

Not that my attempts with a walkthrough were that much better. Even knowing exactly what I was supposed to do, I still fell victim to all kinds of hazards. Drowning to death slowly was the most common cause, though a few of those times the fact I was being divebombed by various flying creatures was probably equally to blame. Then there was the time a bat knocked me off a ladder onto a tiny platform surrounded by water that was home to a rather persistent monster. Because a) the only way off the platform was the ladder and b) the bat was on one screen and the monster platform on another, every time I went from one screen to the other the hazards would reset, sending me into a nasty loop that only ended when I died. La-Mulana EX tries to make things a little more fair by giving you a life bar, rather than killing you off with one or two hits, but considering how relentlessly difficult it is, thatโ€™s not much of a concession.

La-Mulana EX_2

I recognize, of course, that criticizing a game that sells itself as a tough as nails platformer for being too tough as nails is the very definition of missing the point. La-Mulana EX never pretends to be anything other than that, so whatever dislike I have for the game comes down entirely to my own gaming failings, not any failure on the part of the game itself. I canโ€™t imagine being such a glutton for punishment that Iโ€™d enjoy going back to this game again and again, but if itโ€™s frustration and death youโ€™re after, La-Mulana EX can and will give you that in spades.

Grade: B
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