Also On: PS3
Publisher: SCEA
Developer: Bluepoint Games/SCE Santa Monica Studio
Medium: Digital/Vita Card
Players: 1
Online: No
ESRB: M
Iโm of two minds on the PS Vita version of the God of War Collection. On the one hand, Iโm kind of just glad it exists. Iโd be the last person on Earth to complain about the Vita not having enough games, but it really doesnโt seem like SCEA has paid all that much attention to their fledgling handheld. Just the fact theyโre putting out anything at all seems like a minor miracle.
Yet at the same time โ and I hate to look a gift horse in the mouth here โ we are talking about a port of a port. Considering that the Vitaโs predecessor, the PSP, got not one but two very good original God of War games in Chains of Olympus and Ghost of Sparta, this does have the faint air of leftover scraps. I mean, I get why they wouldnโt want to invest in a system that (letโs be honest) isnโt exactly setting North America on fire, sales-wise, but at the same time, a little bit more effort would be nice.
Particularly since those aforementioned PSP games are both available on the Vita โ and, whatโs more, both are arguably better than God of War I and II. Sure, you donโt get trophies, but in every other respect, Chains of Olympus and Ghost of Sparta are probably more worthy of your time and money. Thanks to the wonders of bilinear filtering, they look at least as good (particularly during cutscenes), and the action in both of those games seems much better suited to the smaller screen.
On a completely different note, perhaps the most interest aspect of having the Collection on the Vita is seeing what was changed in order to make the games work. For instance, the Quick Time Events: maybe my memory of the first two GoW games is off, but they seem a lot easier here than they ever did before. Whereas some of them used to drag on forever, here theyโre over and done with after just a few inputs. While some people might miss those (I know Iโve always had a soft spot for them), I suspect many more people will be glad theyโre gone, especially since thereโs no vibrating controllers giving you feedback here.
On a less positive note, the Vita versions occasionally seem to require a level of finesse and precision that I donโt think has ever been associated with any of the other games in the series. I suppose that adds a new dimension, but at the same time, itโs a little frustrating to cross the same bridge over and over again just because a slight misstep sends you flying over the side. Similarly, in order to get around the lack of R2/L2 buttons, the Vita versions utilizes the rear touch pad. While that was probably a necessity, it doesnโt make it any less annoying when you accidentally try to open a chest right in the middle of a fight.
Thatโs not to say that the God of War Collection on Vita is completely without its charms. The two games are considered classics for a reason, and even if they may not look or play as nice on the Vita as they do elsewhere, theyโre still pretty outstanding. Last yearโs blandly forgettable God of War: Ascension may make it easy to forget, but at its best (i.e. everything other than Ascension), the games in this series are some of the finest, most epic action games youโre ever likely to play. Fights against gods and titans like Ares, Zeus and Kronos might not have quite the same sense of grandeur here that that do when youโre up against them on a larger screen, but theyโre all pretty cool nonetheless.
Of course, it would be even cooler if some of those epic fights came in the form of a brand new game, rather than a rehashing of games from seven and nine years ago. Still, beggars canโt be choosers, and as far as Iโm concerned, any God of War on the PS Vita is better than no God of War. Itโs not perfect, but if you absolutely must have Kratos on your Vita with some trophies, the God of War Collection will more than suffice.