Activision and Bungie are clearly fueling up their Destiny train of hype, and today we get a little PS4 developer diary action with a behind-the-scenes look at the armor, weapons and loot systems in the game.
Check it out, and be prepared for a lot more where that came from.
Destiny PS4 Dev Diary: Armor, Weapons, Loot:
Destiny's arsenal is vast and varied: fire-spewing shotguns and head-melting fusion rifles coexist beside traditional pistols and rifles. Weapons span three broad categories: Primary (autorifles and hand cannons), Special (shotguns and sniper rifles), and Heavy (rockets and belt-fed machineguns).
There's plenty of variety within each category, too. The autorifle sub-category include burst-fire pulse rifles, single-shot carbines, and an array of full-auto assault rifles that prove murderously effective at close range. Despite the sprawling arsenal, Bungie's designers are taking pains to hand-tune each weapon's look, feel, and lore, making them feel like natural extensions of the game's fiction, not the expressions of some rampant computer algorithm.
Destiny is scheduled for a PS4, PS3, Xbox One and Xbox 360 release on September 9th.
From the Creators of Halo and the company that brought you Call of Duty. In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Reclaim all that we have lost. Become legend.
A Bold New World
More Ways To Play
Create Your Legend
Master of the Frontier - Quick on the trigger and deadly with a blade, Hunters stalk battlefields as if they were hunting prey. Cunning and ruthless, they prize the undiscovered and prepare for the unexpected, channeling their powers by intuition and gut instinct.
Armored Engine of War - Their lightning-charged fists will knock you off your feet. Their armor and shields make them nearly invincible. We like to think they are our faceless knights, protecting us from our countless enemies. But their power and resolve gives them the air of rising Gods.
Wielder of Arcane Power - They've found a way to weaponize their curiosity, harnessing the Traveler's light in patterns never before imagined. Warlocks are not passive scholars of the unknown. These are mystic warriors, capable of incredible acts of devastation.
Competitive Multiplayer - Enter the Crucible to hone your competitive skills against other Guardians in arenas that span the solar system. Victory will earn you rewards and reputation.
On-Demand Adventure - Revisit the worlds you have discovered to aid the City in their exploration efforts, seek out valuable resources in order to upgrade your weapons and gear, and link up with other brave Guardians roaming the frontier in search of action and adventure.
Epic Campaign - Destiny features a rich, cinematic story, centered on your quest to discover and explore the remains of humanity's Golden Age. As a Guardian, you must venture beyond our walls, into a wild and dangerous frontier, and take the fight to ancient evil forces hell bent on our destruction.
Cooperative Multiplayer - Form a Fireteam, three Guardians strong. Infiltrate an enemy stronghold, cutting through wave after wave of enemy ranks emboldened by their fierce, battle-hardened leaders. Confront an enemy worthy of only the bravest Guardians.
Third Person Social Space - Home of the Guardians, the Tower is a third person social hub where you can regroup, rearm, and form new alliances before venturing beyond the safety of the City's walls.
Our home. After the Darkness swept over us, we found the Traveler where it made its last stand. Beneath, we built The City – our last – within its protective aura. From here, Guardians stand watch, defend our civilization, and strike out into the wild frontiers of Earth – and beyond – to reclaim our lost worlds.
What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. The Darkness swept nearly all of it away; the sand itself claimed the rest. No one knows what remains of our lost age, now buried beneath the dunes.
Like Earth, the ruins of humanity's former glory can be found scattered across the familiar lunar surface. Recent exploration attempts have been repulsed, reporting increased enemy activity, and even strange tectonic phenomenon. The City has since classified the Moon as a "Forbidden Zone," open only to our most brave and experienced Guardians.
Venus was once the site of great discovery – a paradise. Now, it is a monument to all that we have lost. The old stories say we built an academy dedicated to learning and research on the shore of a wondrous sea, and that the waters themselves boiled and rose up to shatter the coast, washing away all that we had built.
Few Guardians have faced Cabal and lived to tell the tale. They are a professional military operation. On every front we have found them on the march, they have already dug in and ringed their installations with razor wire. Now, it seems they've turned their eyes towards us.
Fallen are hardy creatures who can survive in a wide range of environments without heavy armor or complex modifications to their physiology. They travel light, hit hard, and are gone before you know it. Fallen may look like mere scavengers, but on closer inspection you will see hints of a splendid, sophisticated past, and the proud markings of their ancestral "Houses."
Hive manipulate the physical world in ways that we can only begin to imagine. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets, a reminder of the tremendous power that brought forth the Collapse.
Scattered reports indicate that the Vex appear to be mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass. All attempts to communicate with them have failed. They are hostile. They are unrelenting. They are deadly.