EA Sports' first UFC title appears to be coming along nicely, and to go along with the recent addition of a few more fighters to the game's roster, we have a selection of new screens.
Will EA Sports UFC be the premier MMA game we've all been waiting for?
EA Sports UFC is headed to the PS4 and Xbox One this spring. Read on for a bit more about each of the revealed fighters below.
- Forrest Griffin
Looking back at his MMA career, it’s not hard to see why Forrest Griffin has been a longtime favorite of UFC fans around the world. A cast member on the inaugural season of The Ultimate Fighter, Griffin’s televised season-finale bout against Stephen Bonnar became an instant classic and is widely credited with putting the UFC on the mainstream map in North America. Never short on heart, Griffin went on to become a veteran of the Octagon, becoming the Light Heavyweight champion in 2008.
- Chan Sung Jung
One of the most popular fighters hitting the canvas for the UFC in recent years, Chan Sung Jung also boasts one of the best nicknames in the game – and a has a style to match. Known for his unrelenting pressure, the “Zombie” never stops coming. Combine that with an incredible ability to absorb damage and it’s easy to see why Jung’s fights are often memorable wars. After winning Fight of the Year honors against Leonard Garcia in 2010, he became the first fighter in UFC history to submit someone with a Twister when he bested Garcia in their 2011 rematch.
- Costas Philippou
A constant threat in the UFC’s Middleweight division, Costas Philippou has been hard at work making a name for himself in MMA since taking his first pro bout in 2008. A highly-skilled striker and former professional boxer, the hard-hitting Cyprus native packs enough power to end any of his fights by knockout, and boasts six wins by KO in his MMA career. With another win-streak, Philippou stands to establish himself as a true contender in his division.
- Minotauro Nogueira
Truly one of MMA’s living legends, Antonio Rodrigo “Minotauro” Nogueira has the distinction of being the only fighter in history to have won both the UFC and PRIDE Heavyweight belts. Throughout his storied career, Minotauro has racked up wins over the top talent in his division while earning himself a reputation as a fan favorite thanks to incredible displays of toughness and amazing comeback victories.
- Demetrious Johnson
When looking at the UFC’s Flyweight division, the first name that should come to mind is Demetrious “Mighty Mouse” Johnson. Not only is the Kentucky native widely recognized as one of the quickest fighters on the planet, but after becoming the division’s inaugural champion in 2012, the belt has never left his waist. Currently on a six-fight undefeated streak, Mighty Mouse defended his title three times in 2013, and seems to only be improving with every bout.
- Rashad Evans
One of only three Ultimate Fighter season winners to go on to claim a UFC Championship, “Suga” Rashad Evans has been a staple of the Light Heavyweight division’s Top Ten for as long as most fans can remember. With outstanding wrestling and lightning quick hands, Evans has claimed victories over a murderers’ row of UFC legends including Rampage Jackson, Chuck Liddell, Dan Henderson, Stephan Bonnar and Forrest Griffin.
- Chael Sonnen
Perhaps the most polarizing figure in the history of the UFC, everyone has an opinion about Chael Sonnen. A talented wrestler with a sharp tongue, The American Gangster never holds back on the trash talk leading up to his bouts and backs it up with an aggressive style once inside the Octagon. His 2010 bout of against Anderson Silva won Fight of the Year and is considered by many an instant classic.
With its first new major sports league partnership in over a decade, EA SPORTS presents EA SPORTS UFC. The next-generation of fighting has been built exclusively for the PlayStation 4 and XBOX ONE by the team behind the critically-acclaimed Fight Night franchise.
Powered by EA SPORTS IGNITE technology, EA SPORTS UFC brings the action, emotion and intensity inside the Octagon to life in ways that were never before possible. The next-generation of True Player Motion not only showcases the diverse, powerful and fluid of attacks of elite mixed martial artists through Precision Movement, Dynamic Striking and Strategic Submission Battles, but also brings the combatants to life with Full Body Deformation and Real-Time Exertion. The simulation of Human Intelligence takes leaps forward with the strategic and adaptive MMAi system and is expressed through the most realistic characters ever created in a sports game.
Feel the Fight – Gameplay Features
Step into the Octagon with the most realistic take on fighting ever achieved. Powered by EA SPORTS IGNITE technology, every fighter, strike, takedown and submission will make you feel the fight.
• MMAi – A mixed martial artist’s mind is as important as his heart. Every licensed fighter in the game will have changing goals and fight plans, based on their real-life tendencies and each fight situation. Stop their Plan A, and they will adapt to Plan B or C. Down on the scorecards, look for the AI to end the fight with a knockout or a submission. A smarter opponent equals a more challenging and unpredictable fight.
• Full Body Deformation – Until now, simulation of physical contact between fighters was limited to bodies that barely made contact with each other; as a result, they looked and behaved like action figures made of plastic rather than elite athletes. The team that revolutionized sports by bringing authentic physics to the Fight Night franchise changes the game again with an all-new, full-body deformation system that moves and displaces the fighter’s flesh in real time. For the first time, the strength of every submission and power of every strike will truly make an impression.
• Real-Time Exertion– A UFC bout is one of the most physically demanding sports on the planet requiring mixed martial artists to give it their all with every movement. Real-Time Exertion brings each moment of that action to life in your gameplay experience. Through real-time vein popping, skin discoloration, muscle flex, as well as signs of fatigue setting in through the course of each round, you will witness the effort it takes to be one of the best fighters in the world.
• Fighter Likeness and Facial Animations– EA SPORTS UFC will set a new bar for character likeness and emotion in gaming. For the first time in an EA SPORTS game, every single licensed athlete in the game has been created from high resolution 3D head and body scans to deliver revolutionary character likeness and authenticity. Powered by EA SPORTS IGNITE, new facial animation technology delivers more expression, emotion and will communicate greater sense of awareness and intelligence in the Octagon.
• Precision Movement– MMA is a sport of inches, where every step counts and every movement matters. Powered by EA SPORTS IGNITE, the Precision Movement locomotion system grounds the fighters, eliminating unrealistic slipping and sliding across the canvas. More realistic physics-driven movement delivers more realistic action as the overall transfer of energy from the ground up delivers more impactful and believable strikes and takedowns.
• Dynamic Striking– A mixed martial artist uses the environment to his advantage and for the first time in a UFC game, you can too. A dynamic environment allows you to pull off jaw-dropping moves using the Octagon, including roundhouse kicks, superman punches and much more. Combine those abilities with the best striking technology in the industry and that one perfect strike could change the fight.
• Strategic Submission Battles– To own the belt, you have to be dominant on your feet and on the mat. EA SPORTS UFC re-invents the ground game to create a battle for position and control that captures the strategy of a submission battle. Like the real sport, in EA SPORTS UFC fighters will work through multiple stages as they work to advance or escape from a fight-ending submission.
• Real Damage– Every fighter knows that one good shot can ruin your day. EA SPORTS UFC introduces a non-linear damage system which can result in big damage coming from a single strike. The system produces a greater variety of cuts and contusions that is true-to-life and has never been possible in a simulation fighting game.