Publisher: iFun4All
Developer: iFun4All
Medium: Digital
Players: 1
Online: No
ESRB: E10+
Without any exaggeration, I can confidently state that Die!Die!Die! might just be the most boring game Iโve ever played. It has some serious competition from the PS3 version of Planet 51 (sample mission: you mow the lawn), but at least that had the excuse of being a cash-in for a kids movie. Die!Die!Die! was made just for the PS Vita, and itzzzzzโฆsorry, I nodded off for a second there.
I mean, I didnโt right at that moment (obviously), but I really did fall asleep playing the game. And not just once, either; it happened to me twice, and one of those times was right in the middle of the afternoon. That should tell you all you need to know about Die!Die!Die!
Still need to know more? Well fine, how about this: Die!Die!Die! bills itself as the Vitaโs โfirst medical defence gameโ. That, apparently, is code for โtower defense with one tower that never movesโ. All you do is aim at and shoot germs for the whole game. The enemies change a little bit, but apart from the final stages, theyโre all killed in the same way. And even in that final stage, all you have to do is colour coordinate your shots โ itโs not as if you need to plan or strategize anything. Occasionally the invading germs move a little faster, but never so quickly that you seriously need to worry about doing a level over again. This is a game where everything you need to know, you can figure out in the first few seconds. And then you get to do that same thing over, and over, and over, and over, and ovzzzzโฆwhoops, sorry again.
There are a few โtwistsโ, I guess, if you want to call them that. The game randomly throws power-ups on the screen, but itโs up to you to figure out how to pick them up and what they do โ though, in the interest of fairness, Iโll note that it doesnโt take enormous amounts of brainpower to figure out you pick them up by touching them. In any case, itโs not as if theyโre hugely necessary in the vast majority of the levels โ since, again, the only thing you have to do in this game is aim and shoot. On a different note, the game also includes a survival mode. The survival mode is the exact same thing as the campaign mode, except it doesnโt have any kill or time limits, so it just goes on forever, in case youโre a masochist and you want to prolong the agony experience of Die!Die!Die. Itโs endless waves of germs, floating across the screen in the same path, in the same direction, with the same background. My eyes are getting heavy just thinking about it.
If youโre looking for positivesโฆwell, keep looking. The music isnโt just grating, itโs also repetitive. The visuals are kind of colorful, but they inhabit some weird space between cute and gross thatโs best classified as straight-up ugly. And to top it all off, Die!Die!Die! is $5; while that may be the PSN equivalent of a 99 cent mobile game, itโs still $4 more than an actual 99 cent mobile game โ and, letโs face it, there are loads of cheap and free mobile games that are more interesting and have more content than Die!Die!Die!
Of course, itโs hard not to have more content than Die!Die!Die!, because โ and Iโll emphasize this one last time โ this is a tower defense game where you have one tower that never moves and you shoot at enemies that only come from one direction. It may not be the worst game on the Vita (though itโs certainly in that conversation, too), but itโs unquestionably the most boring, and for that reason โ unless youโre in desperate need of a sleep aid โ you should steer well clear of Die!Die!Die!